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Terry Mulder
Lead Content Development

At Cruden, I lead the content development team, which is responsible for creating the 3D models that our customers run in their Panthera software. When we build content, our goal is to push the graphics hardware to its limits, achieving a frame rate of 180 fps while delivering the realistic visual cues drivers need. The 3D model requirements differ depending on the application—whether it's for motorsport, automotive engineering simulators, or training simulators. We optimise our content for professional render engines, much like those used in game development, to deliver both high performance and realism. Our team is a strong blend of experienced content engineers who understand the precise visual feedback required in a simulator, alongside young, enthusiastic talent eager to explore the latest advancements in rendering technology. Together, we develop virtual environments that meet our high standards.